domingo, 11 de dezembro de 2016

Basic acoustics and Waveforms




When a finger picks a guitar string, the entire string starts to move back and forth at a certain rate. This rate is called the frequency of the vibration. Because a single back and forth motion is called a cycle, we use a measure of frequency called cycles per second, or cps. This measure is also known as Hertz, abbreviated Hz. Often the frequency of vibration of an object is very fast, so we can also express the frequency in thousands of cycles per second, or kilohertz (abbreviated kHz)
 
The actual distance the string moves is called its displacement. This is proportional to how hard the string is plucked. A greater displacement results in a louder sound.
If the simple back-and-forth motion of the string was the only phenomenon involved in creating a sound, then all stringed instruments would probably sound much the same. We know this is not true, of course; the laws of physics are not quite so simple. In fact, the string vibrates not only at its entire length, but at one-half its length, one-third, one-fourth, one-fifth, and so on. These additional vibrations (overtones) occur at a rate faster than the rate of the original vibration (the fundamental frequency), but are usually weaker in strength. Our ear doesn't hear each frequency of vibration individually, however. If it if did, we would hear a multinote chord every time a single string were played. Rather, all these vibrations are added together to form a complex or composite sound that our ear perceives as a single tone.
 


A sound wave can be represented in many different ways: as a mathematical formula, as a series of numbers, or graphically as a waveform. A waveform displays the size, or amplitude, of the vibration as a function of time. For example, the waveform of the sound of the plucked guitar string might look like this:
The center line of a waveform is the zero line; it corresponds to the rest position (displacement of 0) of the original vibrating object. (A waveform for perfect silence would be a horizontal line at zero.) Back and forth motions of the vibrating object translate to upward (positive) and downward (negative) excursions of waveform amplitude. For example, a close-up of a portion of the guitar waveform might look like this:
The waveform crosses the zero line twice during each complete vibration. These zero-crossings are important in digital audio processing; they are good places to cut waveforms apart and splice them together. If waveforms are cut or spliced at other locations, clicks and pops can occur. The maximum amplitude of the waveform in each vibration is also important: it determines the strength of the vibration, and thus the loudness of the sound.

Sem comentários:

Enviar um comentário