When a finger picks a guitar
string, the entire string starts to move back and forth at a certain rate. This
rate is called the frequency of the vibration.
Because a single back and forth motion is called a cycle, we use a measure
of frequency called cycles per second, or cps. This measure is also known as
Hertz, abbreviated Hz. Often the frequency of vibration of an object is
very fast, so we can also express the frequency in thousands of cycles per
second, or kilohertz (abbreviated kHz)

The actual distance the
string moves is called its displacement. This is proportional to how hard the string is plucked. A greater
displacement results in a louder sound.
The segment marked “A”
represents the string as it is pulled back by the pick; “B” shows it moving
back towards its resting point, “C” represents the string moving through the
resting point and onward to its outer limit; then “D” has it moving back
towards the point of rest. This pattern repeats continuously until the friction
of the molecules in the air gradually slows the string to a stop. As the string
vibrates, it causes the molecules of air around it to vibrate as well. The
vibrations are passed along through the air as sound waves. When the vibrations enter your ear, they make your eardrum
vibrate, and you hear a sound. Likewise, if the vibrating air hits a
microphone, it causes the microphone to vibrate and send out electrical
signals.
If the simple back-and-forth
motion of the string was the only phenomenon involved in creating a sound, then
all stringed instruments would probably sound much the same. We know this is
not true, of course; the laws of physics are not quite so simple. In fact, the
string vibrates not only at its entire length, but at one-half its length,
one-third, one-fourth, one-fifth, and so on. These additional vibrations
(overtones) occur at a rate faster than the rate of the original vibration (the fundamental
frequency), but are usually weaker in strength. Our ear doesn't hear each frequency of vibration individually, however.
If it if did, we would hear a multinote chord every time a single string
were played. Rather, all these vibrations are added together to form a
complex or composite sound that our ear perceives as a single tone.

A sound wave can be
represented in many different ways: as a mathematical formula, as a
series of numbers, or graphically as a waveform. A waveform displays the
size, or amplitude, of the vibration as a function of time. For example, the
waveform of the sound of the plucked guitar string might look like this:
The center line of a waveform is the zero
line; it corresponds to the rest position (displacement of 0) of the
original vibrating object. (A waveform for
perfect silence would be a horizontal line at zero.)
Back and forth motions of the vibrating object translate to upward
(positive) and downward (negative) excursions of waveform amplitude.
For example, a close-up of
a portion of the guitar waveform might look like this:
The waveform crosses the zero
line twice during each complete vibration. These zero-crossings are important in digital audio processing; they are good places to cut
waveforms apart and splice them together. If waveforms are cut or spliced at other
locations, clicks and pops can
occur. The maximum amplitude of
the waveform in each vibration is also important: it determines the
strength of the vibration, and thus the loudness of the sound.
Sem comentários:
Enviar um comentário