To record digital audio, your computer monitors the electrical signal generated by a
microphone (or some other electro-acoustical
device). Because the signal is caused by a sound, the signal strength
varies in direct proportion to the sound’s waveform. The computer measures
and saves the strength of the electrical signal from the microphone, thus
recording the waveform.
There are two important
aspects of this measuring process. First is the sampling rate, the rate at which the computer saves measurements of the signal
strength. It is a known fact of physics that you must measure, or sample, the
signal at a rate at least twice that
of the highest frequency you want to capture. For example, suppose you want to
record a moderately high note on a violin—say the A whose fundamental frequency is 440 Hz and all overtones up to
five times the fundamental. The highest
frequency you want to capture is 2,200
Hz, so you need to measure the electrical signal from the microphone at least
4,400 times per second.
Since humans can hear
frequencies well above 10 kHz, most sound cards and digital recording systems are capable of sampling at much higher rates
than that. Typical sampling rates used by modern musicians and audio
engineers are 22 kHz, 44.1 kHz, and 48
kHz. The 44.1 kHz rate is called CD-quality, since it is the rate used by audio compact discs.
The other important aspect of the measuring process is
the sampling resolution. The sampling resolution determines
how accurately the amplitude of each sample is measured. At present, the music industry has settled on a system that
provides 65,536 different values to assign to the amplitude of a waveform
at any given instant. Thus, each sample saved by your computer
requires 2 bytes (16 bits) to store,
since it takes 2 bytes to store a number from –32,768 to
32,767. The scaling of the electrical input signal level to amplitude value is determined by
your audio hardware and by the
position of your input level
control.
What if the amplitude of the sampled signal gets too high, such that
a 16-bit number is not large enough to represent it? What typically happens is that
the signal is clipped, cut off at the maximum value.
Clipping is not usually desirable and may have unpleasant
audible effects. Sudden irregularities in the waveform of any type can cause clicks, pops, and distortion of the original sound.
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